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 WARRIOR GUIDE

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THOR
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THOR


Male Number of posts : 134
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PostSubject: WARRIOR GUIDE   WARRIOR GUIDE Icon_minitimeJune 26th 2009, 17:19

WARRIOR


WARRIOR GUIDE Warriorfinalskillfr6

WARRIOR FINAL SKILLS

Iron skin - Max 20, personal defense and hp buff.

Down Breaker - Max 20, personal knock-down buff.

Sword Cannon - Level 9, fastest cool-down ranged skill. (please read below)

Dash - Max 9, dash, no need explain why.

Spiral Doom - Max 20, max it for PVP damage. (please read below)

Aura Barrier - Max 20, personal defense and hp buff.

Terra Break - Max 20, finisher in PVP, useless in PVE. (please read below)

Cascade Break - Max 20, good PVE skill. (please read below)

Whirlwind - Level 9, pride of all warriors, use it as many time as possible for maximum damage.

Panic Cry - Max 20, a must use in PVP and bosses. (please read below)

Rolling Crash - Max 20, good PVE skill. (please read below)

Fade Step - Max 9, rarely used for running, warriors never run, STAND AND FIGHT !!!

Force Kick - Level 9, one of the must have PVP skill. (please read below)

Soul Blade - Max 20, your best personal attack buff friend.

Instant Immunity - Max 20, 100% resist stun, knock-down, knock-back, unable to move, enough said. (please read below)

Seismic Wave - Level 9, Spam this skill as many times as you can.

Morale Shout - Max 20, party hp buff.

Cat's Recovery - Max 20, 100 hp regen per 2 seconds, PVP and boss skill. (please read below)

Fury Shout - Max 20, party attack buff.

Bear's Vitality - Max 20, personal 1k hp buff. (please read below)

Bloody Spirit - Max 20, +300 attack -70% def.

WARRIOR PVE

WARRIOR GUIDE Pveml1
sequence here is 6-5-4-3-2 then 5-4-3-2 , 5-4-3-2 and repeat

your 4 best buffing friends will be maxed Iron skin, Aura Barrier, Down Breaker and Soul Blade.

combo:
Whirlwind Level 9, Seismic Wave Level 9, Cascade Break Level 20, Rolling Crash Level 20 and the process repeats itself.

this is a choice of 2 higher damage skills and 2 average damage skills, the reason is because of their casting time.

with these fast casting skills, compare to Terra Break, we will be able to knock-down monsters quickly.

knock-down
is our only advantage as we do not have stun at all, which is why Down Breaker is a must to max, the additional 30% knock-down buff makes all the skills which i choosen to have 100% knock-down.

add in Dash, Fade Step to allow easier movement.

without stun, the only think besides knock-down is to get vampiric items, especially in Lakeside, Mutant Forest and Pontus Ferrum.

WARRIOR Boss fights & party-ing

add in Panic Cry on bosses when needed.

add in Bear's Vitality and Cat's Recovery to help in tanking high damage bosses without Battle Mode. (they work well)

do cast Morale Shout in PVE parties everyone loves an additional 450 hp.

cast Fury Shout when bossing in parties such as FT-B1F Chakris and Orca, it gives the entire party +110 Attack and +110 Magic, which is actually a huge amount.

both the shouts do stack after Level 140 style up.

WARRIOR PVP

WARRIOR GUIDE Pvpnd0

cast Bear's Vitality with Cat's Recovery, of course this is after
completing Level 140 style up which allows you to stack same types of
buffs.

just cast Bear's Vitality and drink a potion before accepting the PVP if you have not done Level 140 style up.

cast Instant Immunity before PVP begins.

get/Dash/Force Kick near the guy, use Panic Cry.

combo
begins with Seismic Wave Level 9, Whirlwind Level 9, Seismic Wave Level 9, Spiral Doom Level 20, the process then repeats itself.

the objective is to spam Seismic Wave as many times as possible in PVP, due to its short cool-down time, damage over time, and high damage, Spiral Doom acts as a "bridge" for combo-ing.

P.S. Spiral Doom Level 20 does not break this combo.

Similar
to Rolling Crash and Cascade Break, do not max Spiral Doom too early, leave it at Level 9 or Level 18, until you have Level 9 Whirlwind and Level 9 Seismic Wave.

Sword Cannon for spamming fade-steppers, Dash simply for chasing.

Terra Break is only a finishing skill, don't use it in the middle of combo as u will waste 6.5 precious seconds.


Warrior vs. FA & WI

cast Instant Immunity before PVP begins.

Force Kick allows you to get near FA and WI, simply to aid in Panic Cry.

once panic-ed, if they run, just spam Seismic Wave and Sword Cannon, the critical from Panic Cry is enough pain.

of course, do combo if you have the chance when they don't run.

but they will surely run as head on they stand only a slim chance.

if the FA uses AOS, just fight head on with him, believe in your crits.


Warrior vs. FB.

Instant Immunity is a must against FB.

With 4K+ hp, 100hp regen per 2 sec and Instant Immunity, you wont get locked, poison is almost nothing against FB.

mana-freeze, imbatable?

when frozen, spam the "roll" skill, it looks dumb but it helps. don't roll towards the FB.

during the freeze time, about 10 seconds, at most the FB only get to hit you twice if you were to keep rolling around.

with 4k+ hp, even if the FB crits you twice at 1k dmg each, you still have 2k+ hp left PLUS the 100 hp regen per 2 seconds.

once mana-freeze is over, back to combo-ing.

it works sometimes for me but of course, there is no gurantee win, but this is the more preferred and better way.

a skilled FB will be able to win this tactic, but a skilled warrior will be able to not allow the FB to win.


Warrior vs. FS.

run when AOD/SS is on, nothing you can do except to use Cat's Recovery.

fight head on with Instant Immunity and Panic Cry, more crit = higher chance of winning for head on battles.

combo
begins with Seismic Wave Level 9, Whirlwind Level 9, Seismic Wave Level9, Spiral Doom Level 20, the process then repeats itself.

Terra Break comes in as a finisher.


Warrios vs. BL & WA.

melee class are the best, just fight head on with them with Instant Immunity and Panic Cry.

Bear's Vitality and Cat's Recovery are optional, it all depends on who crits more and combo better.

combo
begins with Seismic Wave Level 9, Whirlwind Level 9, Seismic Wave Level 9, Spiral Doom Level 20, the process then repeats itself.

Terra Break comes in as a finishing move.


Bloody Spirit, worth getting?

in my view, i think bloody spirit is a good skill.

with 4K+ hp from Bear's Vitality, 100hp regen per 2 sec from Cat's Recovery and Instant Immunity, add in Bloody Spirit if you are confident of killing the opponent in 2-3 hits.

ring of luck plays a very big role here, of course with the help of Panic Cry as well.

a whirlwind crits in PVP with Bloody Spirit does a total of 1.2k-1.4k damage, of course with Panic Cry.

Seismic Wave is also able to crit around 1k-1.1k with Bloody Spirit and Panic Cry.

the aim is to kill your enemy in 2-3 hits before you die.

so its all up to you.

UPGADE SKILLS

WARRIOR GUIDE Upgradesqf3

hp mastery is a must for all jobs.

i strongly recommend get both offensive sense and impact control, after all, warriors are all about damage.

damage absorb is a good defense upgrade.

you may choose to delete defensive sense and get reflex, it helps more in PVE.

six sense is the last skill to get for PVE, you might consider getting force change sword to magic to level up your magic ranks first before getting six sense.


Last edited by THOR on September 17th 2009, 03:27; edited 5 times in total
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xXKylieXx
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xXKylieXx


Female Number of posts : 8
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PostSubject: Re: WARRIOR GUIDE   WARRIOR GUIDE Icon_minitimeAugust 1st 2009, 03:07

might try fb they sem to be overpowered lol
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TuttyFrutty
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Male Number of posts : 1
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Registration date : 2009-08-05

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PostSubject: Re: WARRIOR GUIDE   WARRIOR GUIDE Icon_minitimeAugust 5th 2009, 18:03

Seismic Wave can be level 18 , because in pvp you can use it only 1 time and you have more damage Razz
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PostSubject: Re: WARRIOR GUIDE   WARRIOR GUIDE Icon_minitime

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